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Enemies such as Autonomous Operators are placed in Single Player levels using Entities of this type.

Subtypes[]

Each subtype of an Enemy entity corresponds to a different enemy in Overload.

Enemy Subtypes
Editor Name Official Name Has Variant Notes
grunta Goblin Yes
gruntb Ogre Yes
recoila Gorgon Yes
recoilb Kraken Yes Super version is a Xeno-Kraken
cannona Wyvern No
cannonb Hydra No
dronea Harpy Yes
droneb Scourge Yes Super version is a Xeno-Scourge
bladesa Shredder No
clawbota Scorpion No
clawbotb Phantom No
detonatora Golem No
detonatorb Reaver No
hulka Triton Yes
hulkb Guardian No Super version is a Xeno-Guardian
vipera Valkyrie No
viperb Inviculus No
teleportera Spectralus No
teleporterb Themuncular No
boss1 Goliath No Boss of Phoebe Complex
boss1b Goliath Core No
boss2 Taurus No Boss of Titan Harbor
boss2b No Unused enemy with no attacks
boss3 Stratalustar No Boss of Vulpecular
boss3b Sperion No
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Properties[1][]

Each Enemy entity has the following properties:

AIOverride[]

Unused.

ItemDrop1 and ItemDrop2[]

Can be set to make this enemy drop specific items when killed.

NoDefault[]

If set to True, this enemy will only drop the items listed in ItemDrop1 and ItemDrop2 and nothing else.

Station[]

If set to True, this enemy will return to its starting point upon losing sight of the player instead of continuing to chase.

Headlight[]

If set to True, this enemy's headlight will be turned on.

Super[]

Super Auto-Ops are much tougher alternative versions of enemies with a red (or purple, in certain cases) glow. If this property is set to True, this enemy will be a Super Auto-Op.

Variant[]

Variants are alternative versions of enemies with modified appearance, stats, and weapons. If this property is set to True, this enemy will be a variant (if that subtype has one).

NGPlus[]

If set to True, this enemy will only appear in New Game +.

Hidden[]

If set to True, this enemy will only appear when triggered by a script such as a Lockdown or Reveal Robot.

Stasis[]

If set to True, this enemy will be held in place and not act. Enemies in stasis are used in alien levels such as Cygnusoria for decoration.

References[]

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