Trigger (entity type)

Trigger Entities are used to activate Scripts and for certain special effects.

Box
Triggers linked entities each time the player comes into contact with the bounding box. Cannot activate again until the player completely leaves the box. OneTime: If True, activates only once. Weapons: If True, can also be activated by weapons. Each projectile activates it individually. SizeX: Horizontal size of the box, in units. SizeY: Vertical size of the box, in units. SizeZ: Depth of the box, in units.

Box Exit
Triggers linked entities each time the player completely leaves the box after entering it. OneTime: If True, activates only once. Weapons: If True, can also be activated by weapons. Each projectile activates it individually. SizeX: Horizontal size of the box, in units. SizeY: Vertical size of the box, in units. SizeZ: Depth of the box, in units.

Box Stay
Triggers linked entities continuously while the player is in contact with the box. OneTime: If True, activates only once. Weapons: If True, can also be activated by weapons. Each projectile activates it individually. SizeX: Horizontal size of the box, in units. SizeY: Vertical size of the box, in units. SizeZ: Depth of the box, in units.

Sphere
Same as but shaped as a sphere. OneTime: If True, activates only once. Weapons: If True, can also be activated by weapons. Each projectile activates it individually. SizeX: Radius of the sphere, in units.

Sphere Exit
Same as but shaped as a sphere. OneTime: If True, activates only once. Weapons: If True, can also be activated by weapons. Each projectile activates it individually. SizeX: Radius of the sphere, in units.

Sphere Stay
Same as but shaped as a sphere. OneTime: If True, activates only once. Weapons: If True, can also be activated by weapons. Each projectile activates it individually. SizeX: Radius of the sphere, in units.

Box Energy
Used to make an energy center. While in contact with the box, the player's energy and boost are refilled. Multiple boxes can be overlapped to amplify this effect. Does not trigger linked entities. SizeX: Horizontal size of the box, in units. SizeY: Vertical size of the box, in units. SizeZ: Depth of the box, in units.

Box Windtunnel
Used to make accelerator tunnels. While in contact with the box, players, Auto-Ops, and projectiles are pushed in the direction the box is facing. Multiple boxes can be overlapped to amplify the effect. Does not trigger linked entities. RptDelay: The speed at which objects are carried through the tunnel. SizeX: Horizontal size of the box, in units. SizeY: Vertical size of the box, in units. SizeZ: Depth of the box, in units.

Box Warper
Used to make teleports.

Two-way teleport
Linking two Box Warpers to each other will create a two-way teleport. A slightly larger than 4x4 unit portal will appear in the middle of the box. Players and Auto-Ops that come into contact with the box will be transported to the linked Box Warper. Weapons are not affected.

Secret Level teleport
Linking a Box Warper to a Secret Level script will create a teleport to a Secret Level. A 4x4 unit portal will appear in the middle of box. The player will be transported to the Secret Level upon touching the box for the first time only; the portal will disappear when the player comes back.

Properties
SizeX: Horizontal size of the box, in units. SizeY: Vertical size of the box, in units. SizeZ: Depth of the box, in units.