Prop (entity type)

Prop Entities include many interactive and destructible objects such as power cores, switches, and reactors. They are one type within the Entities category.

Mine
Unused.

Container
Unused.

Power Core
A destructible power core. Invulnerable: If True, the power core is shielded and cannot be damaged.

Reactor Om
The Reactor used in the Outer Moons levels. It is 8 units tall and roughly 4 units wide. Destroying it will start the self-destruct sequence. Invulnerable: If True, the reactor cannot be damaged, although no shield is shown.

Reactor Tn
The Reactor used in the Titan levels. It is 12 units tall and roughly 4 units wide. Destroying it will start the self-destruct sequence. Invulnerable: If True, the reactor is shielded and cannot be damaged.

Switch Timed
Unused.

Switch Toggle
Unused.

Switch Onetime
A destructible red button.

Active

Destroyed

Force Field
An impassible 4x4 unit force field. Invulnerable: If True, the force field is 6x6 units instead.

Force Field Alien
An impassible 8x6 unit force field. Works similar to the Force Field entity. It has a different visual effect, and a different buzzing sound effect.

Invulnerable: If True, the force field is 12x8 units instead.

Cryotube
A survivor that can be rescued. Recovering all cryotubes in a level awards an Upgrade Point. Index: Used to look up the name of the survivor inside the cryotube. Cryotube names should be listed in the level's story text. Each cryotube in the level should have a unique index.

Emlight Om1
An emergency light. When active it flashes red.

An interesting fact is that this entity does not require any triggers: Triggering either a normal/boss lockdown, or the level's self destruct sequence activates ALL entities in the level simultaneously.

Kinetic Field
Unused.

Ec Grate
Particle effects for an energy center. It generates particles moving in the direction in which the entity faces, covering roughly a 4x4x2 unit volume.

Ec Entrance
A 4x4 unit yellow wall used to mark entrances of an energy center.

Invulnerable: If True, the wall is 6x4 units instead.

Monitor Om1
A destructible monitor. Index (0-5): Changes what the monitor displays.



Monitor Om2
A destructible monitor. Index (0-5): Changes what the monitor displays.



Index values correspond to the same display as Monitor Om1

Monitor Om3
A destructible monitor. Index (0-5): Changes what the monitor displays.



Index values correspond to the same display as Monitor Om1

Monitor Tn1
Unused.

Monitor Tn2
Unused.

Monitor Tn3
Unused.

Fan Om1
A 4x4 unit fan. Index: Changes how fast the fan spins. 0 is off, 1 is slow, 2 is normal.

Fan Om2
An 8x8 unit fan. Index: Changes how fast the fan spins. 0 is off, 1 is slow, 2 is normal.

Fan Tn1
A 4x4 unit fan. Index: Changes how fast the fan spins. 0 is off, 1 is slow, 2 is normal.

Fan Tn2
An 8x8 unit fan. Index: Changes how fast the fan spins. 0 is off, 1 is slow, 2 is normal.

Fan Tn3
Unused.

Fan Tn4
Unused.

Fan Tn Corner
Unused.

Reactorturret Tn
A wall-mounted turret that shoots Plasma Core blasters. They get disabled after the self-destruct sequence is activated.

Alien Power
A special power core that responds only to the Thunderbolt, Lancer, or Vortex. Activates when "destroyed".

Alien Switch
Special switches that respond only to the Thunderbolt, Lancer, or Vortex. Use with Alien Door Link to make these switches open a door. The opened doors gets closed after the switch depletes its charge.

Alien Warp
A warp portal. When activated (using the Activate Alien Warp script), entering it ends the level.

Alien Stasis
Decoration meant to be used with enemies in stasis.

Alien Container
A destructible container which drops random powerups.