Challenge Mode data

The Challenge Mode data file is a text file containing gameplay information for a Challenge Mode level, including a localized level description, and what kind and how many Autonomous Operators should appear. The Challenge Mode data file should be named. For example, a level called  would have a Challenge Mode data file called

Syntax
The first line of the file must always be. The last line must be. Comments start with  and continue to the end of the line.

Default Challenge Mode Data
The Overload Level Editor can create a default Challenge Mode data file. Use the  menu option to generate a sample Challenge Mode data file in your custom level folder (where   and   files should be placed).

Level Description
The description text is written on one line, like so: $desc_english Custom Level Description This description is shown just before starting a Challenge Mode session, when choosing a starting loadout. Descriptions can be included in the following languages:
 * English
 * Spanish
 * French
 * German
 * Russian

Music
The following line selects a music track to play in the level: $music; trackname where  is the editor name of a music track. Refer to Music (level editor) for a list.

Count Boosters
The rate at which robots spawn in the level can be increased with these settings: $robot_count_booster_infinite; 0.0  // affects only Infinite $robot_count_booster_countdown; 0.0 // affects only Countdown Higher values mean more robots. Both settings default to 0 but can go above 1.

Robot Groups
The allowed robots in a Challenge Mode level are divided into groups. Robots from each group are chosen at the start of each Challenge Mode session to create a pool of robots. For that session, robots are spawned only from that pool. A group is specified as $group _robots; followed by a list of robots. Groups are identified by their number. Up to 5 groups are allowed. Count: The number of robots to choose from this group. Each robot is specified on one line as follows: $robot; ; ; Type: The editor name of the robot's type. Refer to Enemy (entity type) for a list. Each type can only appear once across all groups. Frequency: How often this robot appears relative to others (if chosen). Difficulty: Example $group2_robots; 2 $robot; clawbota; 0.3; 0 $robot; recoila; 0.4; 0 $robot; recoilb; 0.3; 0 $robot; cannonb; 0.2; 0.2

Super Robots
The Super Auto-Ops used in a Challenge Mode session are chosen from a list at the start of that session. The list of allowed Super Auto-Ops is specified as $super_robots; followed by a list of super robot types. Count: The number of super robot types to choose per session. Each super robot type is specified as $super_robot; ; Type: Editor name of the robot's type. Frequency: How often this super robot appears relative to others (if chosen) Example $super_robots; 3 $super_robot; hulka; 0.5 $super_robot; recoila; 1.0 $super_robot; gruntb; 1.0 $super_robot; dronea; 1.0 $super_robot; grunta; 1.0

Variants
At the beginning of a Challenge Mode session, robot types are either set to always be a variant or never be a variant. The probability that a robot type will be a variant is specified as follows: $robot_variant; ; Type: The editor name of the robot's type. Probability: Chance that this robot type will be a variant, ranging from 0 to 1. Example $robot_variant; dronea; 0.5 // 50% chance of being a variant (for one session)

Secret Levels
Different settings are used when including a Challenge Mode level as a Secret Level in a Single Player mission. The robot groups, super robots, and variants described above are ignored, and the following settings are used instead:

Robots
The pool of allowed robots in a Secret Level are listed as follows: $robot_secret; ; [variant] Type: The editor name of the robot's type. Frequency: How often the robot appears relative to others. Variant (optional): Include a value of  to make this robot always spawn as a variant. Example $robot_secret; grunta; 1.0; true // always a variant $robot_secret; dronea; 1.0      // never a variant $robot_secret; recoila; 0.3

Super Robots
Allowed Super Auto-Ops are specified in the same way as in Challenge Mode but with  and   instead of   and , respectively.

Weapon Unlocks
The types of missiles which can appear in a Secret Level are restricted. Each type of missile can be allowed into the level individually. For example, to allow Time Bombs, include the following line: $missile_unlock_secret;timebomb

Spawn Offset
Example $secret_spawn_offset;3

Timer Offset
Example $secret_timer_offset;80

Headlights
Include the following line to make robots spawn with their headlights on: $headlight_always_on