Enemy (entity type)

Enemies such as Autonomous Operators are placed in Single Player levels using Entities of this type.

Subtypes
Each subtype of an Enemy entity corresponds to a different enemy in Overload.

Properties
Each Enemy entity has the following properties:

AIOverride
Unused.

ItemDrop1 and ItemDrop2
Can be set to make this enemy drop specific items when killed.

NoDefault
If set to True, this enemy will only drop the items listed in ItemDrop1 and ItemDrop2 and nothing else.

Station
If set to True, this enemy will return to its starting point upon losing sight of the player instead of continuing to chase.

Headlight
If set to True, this enemy's headlight will be turned on.

Super
Super Auto-Ops are much tougher alternative versions of enemies with a red (or purple, in certain cases) glow. If this property is set to True, this enemy will be a Super Auto-Op.

Variant
Variants are alternative versions of enemies with modified appearance, stats, and weapons. If this property is set to True, this enemy will be a variant (if that subtype has one).

NGPlus
If set to True, this enemy will only appear in New Game +.

Hidden
If set to True, this enemy will only appear when triggered by a script such as a Lockdown or Reveal Robot.

Stasis
If set to True, this enemy will be held in place and not act. Enemies in stasis are used in alien levels such as Cygnusoria for decoration.